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(+2)

I'm sorry to say I didn't even get to one image.

The start is very slow. The dialog is very basic and not at all interesting, though I do appreciate the Goddess and her sympathy to her character.

However, after that: too much walking. I had to go through several screens without knowing what to do. The sign posts seem to be non-interactive so I couldn't use them to find my way. I don't think there was even a map I could use.

I never made it to town. There's too little promise of content (which I appreciate, because it sets expectations), but even trying to get to that part seems like so much tedium and poorly planned execution.

If you can change one thing, especially since there's so little reason to be going around such a vast world, make it so that you automatically head into town and meet someone.

The world feels empty for a basic demo. Close off the paths and mention that you're going to fill them in later, or shrink the world. There's just too much walking even with dash.

Thanks for the feedback, the way to town is just to go left and up. The buildings are with barriers to make the world less empty. In version 0.1, I will add more things, and the focus will be on the farm. 

About the signage, I will make it clearer in the updates.

You could stand to have the Goddess mention that to the player or add a key item, "Directions to town, in case you forgot! - Goddess". It seems like a LOT of walking to go into town, and a strange place to start us off considering that there aren't any plainly obvious characters or things to interact with.

The world feels empty enough already without NPCs or any interesting sights.

About the Npcs, I will add some just to fill in, but they will be replaced by those who will add to the story. The starting point is that cliché of isekai. The demo was only to present the concept and change some things as feedb

If it's going to be this empty, might as well just skip to the interactions with the ladies. The world is too empty and gives a bad impression, in my opinion.