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Thanks. Yeah like I said I went with floaty for the movement because SPACE. But also we wanted the bulk of movement to be done through the grapple but didn't want to take away movement entirely. For the space ship's movement it's also a little floaty because space but it has stabilizers. I do think it probably would have been better if I just went with direct velocity control so that it was really tight controls and just felt better. The thing about the space ship movement is if you are always inputting a direction you have pretty acute control but as soon as you let up it gets floaty.

The changing states thing is a byproduct of it being multiplayer oriented. It's much easier when you don't have to be responsible for everything and you can have team mates do other jobs. Switching states was worse before cause you could get in and out of the ship with space and switch between piloting and not piloting with f and it was just too much so we tuned it down to just space to get in, automatically pilot if nobody else is, space to get out, and space to jump.