I've run a couple missions so far, but I feel like my players felt a little lost with a more rules light game
For example, I had a player playing an Undead cowboy character that wanted to fan the hammer of his six-shooter to attack multiple enemies, but I felt that would be too strong so I ruled him having done 1 damage to everyone near him. Luckily they were weak enemies anyway, but I was unsure of that ruling.
Is the idea to keep things more loosey goosey and trust the GM's judgement, or would something like a PbtA move-list be helpful? (I am currently thinking of making a moves sheet)