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Thanks for playing our game. The small steps are a good point. We already had the wall set from a different game we're working on which is why they weren't the classic large square. Later weapons were more powerful and used up more charge per shot but shot slower, but balancing was definitely something we only had one pass at. We had an Excel spreadsheet that I'll put on our DevLog that shows the numbers we balanced with. The recharging was a bit slow. We lowered it as we realized you could sit on the recharge station and have infinite ammo while firing! 

Thanks for picking up on the helmet damage texture and the minimaps. We were really pleased with these too.

We're glad you enjoyed it. Good luck in the jam!