Thanks a lot! I will definitely consider adding combos and a different punishment method to the system, I quite like that. I must admit I did not play the Textorcist and have little experience with typing games (I just thought it was a cool mechanic for a jam, heh. So lacking in design here). I really appreciate the feedback, it really helps.
I've fixed some of the bugs you mentioned and waiting for post-jam to release one bugfix version and then I'll make another update with better mechanics. (And yes, I need to start the monsters off in combat with cooldown, rather than having them always strike first).