Oh no it's happening again. It's becoming a running gag...
We are moving a lot of things to ensure a correct world generation when going through a door, and somehow, Unity's physics go wonky, making the player fall through the floor. Though, it's impossible to reproduce it in the editor. In build, it's totally random. We never succeeded to reproduce it in debug mode..
So it's been random fixes since the beginning. It should'nt be even remotely possible to fall through the floor with how we fixed it last time... But it looks like we're cursed xD
Bonus point: it's impossible to reproduce this bug on our main dev's computer.
Thanks for pointing it out though! We'll see if we can do anything else to fix it... Or maybe the bug will stay forever, we start to feel like it's becoming a core part of the game...