There was so much to "wow" at here! My eyes kept popping out at the visuals: sprites, models, camera work and environmental design!
A lot of work went into this, and I almost feel bad that it must have taken so much time away from Alterium Shift, but I'm so glad you somehow found the time (got a hyperbolic time chamber? Can I borrow it???)! This is a great quality example of what the engine can do in capable hands, and really maintained the high quality of the submissions here. Thanks so much for submitting!
And I need to say this, I was VERY appreciative of the balance and flow of the combat -- whatever your philosophy / approach is, it's working great and I hope you stick to it!
(disclaimer: comment is based on what I've played so far -- I haven't even made it to the end of the demo yet!)