Castle Warfare's an interesting concept, sort of a turn-based version of something like Warcraft. The gameplay is fundamentally kingdom/resource management through a JRPG-style interface and the combat's scenario-based. Features both offensive and defensive levels. There's 2-3 hours worth of game here; it's fun for what it is although it could benefit from some QoL upgrades and I'd love to see the dev take the concept further.