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Thanks,

We built the game without an automap in mind, especially there's not too much backtracking involved so when you find the next point of interest (the next map, typically) you should not have to get back and fourth too much, it's not too sprawling, while an automap or a compass might work a bit again dungeon mechanics (spinners ...) . With that said one specific late part might require a pencil and the corner of a piece of paper to manage to get out of it.