Great demo! I see a lot of potential here and I'm already fond of little Goobie. I actually didn't come across any bugs in my run (6:30 to finish) but I've got some feedback below that I hope will help!
- Turning feels great, you've got a good amount of leaning with the model.
- I'm not sure if this is a bug or an intentional combo, but if you do a roll and then a spin attack you get this really like boosted roll combo. Once I found that I was doing it non-stop and it was a lot of fun. If this is an intentional, I'd recommend making the combo a bit harder to do so that it's more rewarding when you land it.
- The wall jumps feel really good, but I think there definitely needs to be a ledge grab. I thought I saw that in your devlog before but maybe I'm mistaken.
- Part of me likes how swift the roll is, but the other part of me feels like it's a bit too swift and makes the controls feel kind of jarring. I can see that it's a quick action to give the player full control of it, but it definitely loses some game feel because of it imo. Maybe you could add a quick force to goobie when you perform a roll so there is more impact to the action. Almost like goobie is pressing off a wall of air right before performing the roll? The force could vary depending on when you perform the roll since I noticed the roll can be performed regardless of how high you jump.
These are all just ideas though and things I noted while playing, but regardless I think the demo was awesome so far and I'm excited to see the game progress. I hope some of my feedback was helpful man and feel free to dm me on discord if you ever want me to discuss more about my thoughts on everything! :)