Hey! I just ended the game after killing some above 90 slimes on level 4 ^^.
What did I like:
- The overall dark lighting and the matching rather dark music transport a good basic feeling of a dungeon crawler (together with a sword in plain sight ^^). Using only the light from the torches to lighten up a moody scene is indeed what we did in our game too.
- The enemies are getting more HP the deeper one dives into the dungeon this being harder to beat. I could not quite make out if the colors are connected to the hit points but I imagined the red ones being the strongest, the blue ones being middle and the green ones the low HP buddies, just for fun ^^.
- The slashing sound is rewarding on its own. I learned that long ago when watching some video about ID soft games: If a weapon hits it should always feel fantastic to the player. This is usually done by good sounds and some animation effects. An in your case i like the light squishy sound at the end of the slash. Good choice there!
What did I notice:
- As written in your dev log there is a random level generator running that does an "okay" job for this one - imho. Yes, the level is linear but even if it would create loops: There are more important things to add first. You have a working level here and it changes every time to something new. That's all you need for now.
What can be improved:
- The "just after sunset" blue sky in the background could be replaced by either some spooky mountains / castle walls or even better: just put a ceiling on top of the tiles, maybe leaving some spots open to see the sky through? That would add to the mood of the scenery.
- Adding some decorations here and there would also spice up the scene a bit and make the floors more remarkable to the player.
- The credits are a bit fast and the last sentence is a bit to big for the screen in the HTML game to show fully.
- If putting in some collectable health potions is too time consuming, let the player regain health when he enters the exit to keep the player interested. "Oh! When I reach the entrance to the next floor I will heal!" That makes reaching the end more rewarding and adds one game mechanic almost for free.
As a first step into game jams: This is a solid start. I think you can either improve the game further and add some more game mechanics or you take what you have learned this time and make an even better game in your next jam. Thanks anyways for submitting!