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(1 edit)

Thanks for the feedback! I got similar comments about the movement from my family as well. Will have to remember that for next time. Glad you like the dimension switching. Sorry about the audio.  sound mixing is one of the skills that I need to work on. There is actually a sound effect for when the player takes damage but I guess it gets drowned out in the middle of combat. Yikes I hoped that the unity collision would push the player out if they teleported inside an object. I guess there needs to be another method for handling that case. I envisioned the robots to have projectile weapons that the player would dodge and weave around but we did not have enough development time to flesh that one out. So we just turned to making them a much more imposing slime enemy but I guess we overdid it lol. Glad you enjoyed the game!