I was happy to see that the save carried over to the new version and I am looking forward to more.
Sorry if this is confusing to read, I was editing bits in over time.
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I like the TMs - Shadow Ball especially feels very rewarding to find and. Flamethrower is a bit underwhelming as I don't think effective against anyone but it is resisted by the 2 fire types and Copycat I tend to avoid. I would suggest a ranged physical attack (such as Rock Throw instead of Rock Tomb) to make physical stay a good option after the player collects multiple TMs.
I'd like to see more submit scenes that apply debuffs like how Haunter adds int loss. It makes Haunter stand out as a scarier enemy and makes hunting the int loss ending more plannable. Combat debuffs could work for this as well e.g. sometimes getting confused after body swapping because of the disorientation - that might also discourage people submitting to a whole crowd rather than isolating Pokémon off.
I haven't encountered any poison so I'm wondering if the poison curing berry is supposed to be accessible.
I would suggest changing the lock icon used for not encountered scenes. It looks identical to the lock icon for the chastity trap so I thought for a while the chastity trap scene was instead a scene I hadn't found.
You may also want to gray-off unlocked scenes that aren't compatible with "no" kinks - I turned off int loss and hypnosis to see how Haunter/Espeon changed but Mismagius was still available and seemed to have the same scene as when those are enabled.
Once I had 4 int loss meaning equipment just displayed as "Equipment" in the inventory and equip slot but when I equipped something that gave me "Curse of Servitude", it mentioned it was a collar in the equipping message. I don't know if you consider this a problem.
As an aside to that, I really like the use of pink text for mind control and how int loss makes Lucario forget what status effects do. You could maybe extend that to forgetting the icons/number of stacks of effects as well.
I would appreciate if the order you forgot moves was more randomised. It always forgets Swords Dance first which makes it too predictable.
It's been interesting working for the special Game Overs - I have the traders and most of the traps.
Any hints on how to do the game over two places after Ninetales/below Espeon? I can't tell anything from the icon.
I'm also stumped by the blue orb with purple and the sleep game over. I've unsuccessfully tried stacking sleep/sleeping often but it doesn't show an obvious counter like corruption, deleveling or int loss.