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(+1)

Fantastic visuals. I can't overstate how impressed I was with your sprite art and animation. The cutscenes at the beginning and end were a great touch too.

Main gripe I had with the gameplay was that there are so many enemies constantly spawning that it's really easy to build up a ton of time, somewhat invalidating the game's loop mechanic. I was able to get 4 of the 6 weapons and defeat the boss on the first loop.

A map that revealed itself as you explored would have been nice. For most of my time playing I didn't have a good sense of where I or anything I had already been to was.

The doors to houses didn't look like doors to me at first. It took me a little while to realize what they were. I think they could be bigger and more "door-like".

The frame rate drops when you use the melee weapons was jarring. I'm assuming that was intentional and meant as a hitlag effect, but it's way too drastic.

Minor thing, but I ran into a bug where a sign's text remained on screen after leaving it. I was able to make it go away by approaching the sign again and leaving a second time.

Overall, this was a really impressive jam entry. One of the best I've played from this jam so far!

Thank you for your feedback. I'm working on some of these things now after the jam, with more time so the game will get better soon :)