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I think you have a good idea here, but I think there are some changes to be made to help it out.  I think the monsters and humans should have predictable behavior, so that you can know when you need to block for each one. As it is now, you kinda just have to hope and pray that your monster shoots the right way and that the humans shoot the wrong way. There are a plethora of ways to do this, but it's really up to you.

It may also be interesting to add different human and monster types! Although that may have been too ambitious for you in this short time span.

Another minor suggestion is when you hold forward into a wall you can't go left or right, an easy fix I presume.

Overall, I liked the idea behind this game, but I feel like the execution is sloppy and needs some work. I also like the choice of music, and the artwork is cute.

Hi Copyoflegos and thank you for your detailed feedback!

I am glad that you enjoy the idea.  As you said, the time span was very short and there are a lot of improvments

 - shoot control : You can have indirect control  of the direction of the monsters shooting ; there are shooting in   the same direction that they are walking. (and they are walking in direction of the food box) =>I admit that the behaviour is a bit akward  :-/ and  that it makes the maniability hard .

- "human and monster types" ->definitively a good idea to add nex types ! And other dungeons room, too !

- "when you hold forward into a wall you can't go left or right" ->  yes. I agree it should be an easy fix !

If you like music and art, you can find the artists in the credits/game over title and direct links here :

https://arcofdream.itch.io/

https://0x72.itch.io/16x16-dungeon-tileset

I would love to find some time to improve that ! Maybe this week-end ! ;D