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(+2)

I have played this game many times, but I've yet to no-hit it. I've managed to get a run with just 2 hits, but the last stage is particularly difficult as this imps appear to spawn in a completely random pattern, and there don't seem to be observable rules as to what causes an imp to bounce or not, meaning you have to treat every imp as though it could potentially bounce.

I'll keep coming back to it regularly to see if I can eventually no-hit it. I'll post an imgr link or something when I do.

(+3)

tip, don’t do it

(+2)

I saw your no-hit, nice job man! I may just skip over this. Too bad it's so luck based. I'm working on my own project loosely on this concept, and this experience has taught me that I need to create consistent patterns for a more enjoyable execution-based experience.

The overall premise is very fun, and a little rng is fine! It's just too bad it drifts so heavily into it right at the end.

(+2)

yeah, its kinda a bummer because i think the length its great and all for making quick attempts but also get to the final part requires equally concentration and overall a lot of rng of the imps.

But anyways if you want to really try it i encourage you so we can be no-hit buddies while crying out loud for the fucking game