Opening Comments:
Interesting art style! I'm intrigued.
Theme: 2/5
Other than the player being a hooded figure, I didn't see how the theme tied into the game unless it is at the end where the hooded figure is revealed? I made it to 1 checkpoint and could not beat it either.
Design: 4.5/5
The level was pretty balanced. It got progressively harder, and I died a lot. The jump was really good too, because getting a jump right is a pain in the butt. Cute world. I like the death animation, and the transition used for reloading the level. I would maybe leave the word checkpoint on screen longer to let players know. I missed it the first and hopped back to see what it was, but it was gone. I did want a pause menu or a way to quit the game.
Audio: 3.5/5
I wanted a jump sound soooo badly. The death noise was good, and the track in the background looped well. Also a short, soft whirring noise for all those blades would have added pressure/stress to me as a player. Haha.
Gameplay: 4/5
I played this game a lot longer than I had planned/wanted to, but I think I am low key addicted to these impossibly difficult games. I got hooked real fast.
Originality: 4.5/5
Extremely original game.