Thank you for participating Terratina!
Since we had only a handful of participants, we figured we could share some written feedback to hopefully encourage you as you go forward and create more adventures in the future. Mind you, these are all personal opinion and in no way reflect your standing in the competition.
Mochi Madness
Writing:
Enjoying the folk feeling of the intro, “the trapper had to be punished for his sin”. This adventure is very much L5R, with included nouns and setting description.
Also, enjoying the lighthearted nature of the adventure. The stakes are low, with no threat of death apparent in this adventure. That’s quite a change from what we usually see with L5R adventures from the community, thank you for that!
What wrath could follow if Shouta fails the intrigue? With the ending being open like this the adventure could lead to a longer campaign if the table wanted to. For instance, if the players win the intrigue and out Shouta, Shouta is still a benevolent being who needs to be appeased. That sounds like a great next session to look forward to.
Page design:
This looks right out the books, a visually appealing layout. Great use of the side margins to give the reader advice on how to best run the adventure, as well as providing NPC specific information. Not to mention, the text is legible and the contrast is good.
Fun:
I like the idea that this adventure begins in media res at the meeting, but that gathering information is achieved through flashbacks. Major Rashamon vibes. This is also a very gamified scenario, a race to obtain the momentum points needed to win. Intrigues are very fun in 5th Edition, and this seems friendly for new players to participate in.
Theme:
It appears the theme was not opted for by the author, but that’s ok since the theme is just there as a suggestion.