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The presentation is just two steps away from being really engaging. I love the use of normal maps and flat colours, relying only on the dancing of the shadows as you move through to make a stark, lifeless world look hauntingly beautiful. It's subdued; the church pews, the statues, the altars; it's like the world has a story to tell, but only if you're looking for it. It's sorely lacking some sort of ambient track; the repetitive sound effects especially (what is that spawn sound, anyway?).

The gameplay hasn't much to offer, but it's... functional. A couple of times, I'd be mindlessly swinging away, only to realise I was at one hitpoint, and had to tread cautiously; and once again, it emphasised how ambivilant this place was towards my survival. Not hostile, not aggressive, just... cold.

...I probably shouldn't write reviews after drinking. Nice game! I'm going to have a sleep now.

Thanks for the feedback! This type of game is kind of outside of my wheelhouse as I usually do procedural generated stuff, but I felt like actually designing something by hand for a change. The spawn sound is a warped sample of a zipper. Music was top of my list to do but ran out of time.