Tying a reflective bar AND healing potions to dashing is such a fresh mechanic. Never seen anything like that in a bullet hell. It would be nice to take a page from other Shoot-Em-Ups by giving the player a small, bullet-sized hitbox but as is, the large hitbox forces players to engage with the sick healing mechanic so it's not all bad.
Enemy animations are super slick and the music is funky.