I love the fact that there is no dice in this game. The resolution mechanic is really clever and encourages storytelling. Good job!
I am a bit worried that it would be a bit directionless for the regular employees. And it would be hard for the terrorist to kill anyone directly if the player on their right says "no" to every act of violence. Although you wrote regular employees can side with either side, there is no incentive for them to side with the terrorist. I understand it is hard to fit too much into a 200 word RPG, but maybe it would be better if everyone has a hidden objective.
Also, I am not sure how "the sun is dead" is incorporated into the theme, other than the mention of solar panels.