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LIKES:

Full-screen mode

Large text on menus

Calming space-like background music

Simple gameplay

Rotating asteroids look really nice

Multiple ships


SUGGESTIONS:

It's not very clear what determines how much of an element you collect. I would collect an element thinking it would only increment by 1 but instead it went up by 11. 

It'd be nice if the element symbols at the top of the screen were color-coded so the player can more easily determine which colors they need to focus on collecting.

Even for level 1, gameplay is too slow and monotonous.


BUGS?:

"Library" didn't do anything when I clicked on it.

The Prometheus and the Corsair ships have the exact same stats but slightly different prices.

(+1)

Hi 40wattstudio,

Thank you so much for your review as it helps me a lot to update the game.

I have disabled library before publishing but I was unsuccesful to save. I want to put something else instead, but couldn't decide yet.

I used random.range code for collecting elements, so each game has a different collection amount but almost the same. I designed the game for players to be able to buy a new ship in almost every 3 levels.

Thank you for color coding suggestion, I will be updating it soon.

Unfortunately, first ship is a little slow. I kept it so to balance the last 4 ships, not to make them too strong.

I will do a quick update as I made a mistake in Prometheus and Corsair.