Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits)

Thanks! Yes, there is an actual win condition! Make sure you try combining plants, not just making it from one kind of plant.

I originally considered randomizing the plant taste/poisonousness and someone else remarked on that, too, so maybe I'll go back in and change that at some point. I dunno, though; the way it's made, learning which plants are good and which aren't is actually relevant, since you don't always get all the plants in a single game, and it isn't even guaranteed a map will be winnable.

More likely, if I go back in, I'll add a bunch more plants and limit the number of different types that can come up in a single game.

Hmmm, perhaps there should be a visual cue to the win condition? (ex. predominant colors are all different)

I think the timer? Energy meter??? Is too short for the number of plants that spawn in a distance.