I realized now that might have introduced a couple of new bugs while panic balancing the game at the end. (Game was too hard)
Bugs / mistakes i've found now:
- Sometimes after a fight round player will not enter place dynamite or cave in stage, it seems restarting the game is your only option if this hapens :/
- Players get dynamites for "Bird without dynamite" icon, these icons were added during my frantic effort to make the game easier, they were only ment, 3 dynamites should be maximum.
- Players can place dynamites on the first fight round, this due to the changes I described above.
- When reaching the boss, all other uncovered spawners are also activated, this is not supposed to happen, if you want to fight the boss by itself you can restart the game and press "k" to cheat your skip to the boss.
- I forgot to raise the bosses HP, its very low as it was what I was using for faster testing. So maybe the above bug is a blessing :D (if you want a challenge)
I wish I would have spend more time earlier to avoid this rush, there is a lot of polish and juice I would like to add. but since I can't estimate time, I managed to include very little of that. But I will most like do that later as I am pretty pleased with this concept :)