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Hey, thanks so much! I'm glad you liked it. 

I agree that the ship needs to stand out more--that was actually on my to-do list at some point but somehow fell off my radar in the shuffle of getting things done.

And yeah, figuring out what the problem was with the sound quality in the WebGL version is probably top priority for my post-jam work. I wasn't kidding in the description about how bad it was (a deal-breaker for a rhythm-oriented game), and it was a tough call and a real bummer not to include it.

You’re welcome!

I didn’t know about this issue with WebGL, I never noticed it before but it’s a shame indeed :(