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I'm totally agree about gameplay. It's simple as fuck. The main reason is that I'm new as game creator, (but not new as dev overall) and want to experiment with simple ideas, just to gain experience and confidence. In this example gameplay is a mix (in my head at least) of Timberman and Frogger. Probably there will be few more simple things before I start something more complex.

As I said, the presentation and the mechanics are great. It would be making more sense and enjoyable if the game would have progression and a particular goal. So I guess you can do it next easily.