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(+1)

neat game, but I felt like the difficulty spike was a bit too harsh. I needed to get keys but my 50hp guy was just getting one-shotted by 3 unavoidable knights. I'll try a fast-spawning minion only strat and see how that turns out. There's enough room here for a lot of strategizing which I like. Also the music was awesome! Great game, well done!

(+1)

Thanks for playing! It sounds like you fell victim to the RNG, which is something I need to find a way to combat. If 2-3 knights spawn in a chokepoint it's often a run ender. The only real way around it is to focus on weenie-spam instead of big boys, but it's often too late to correct. One thing I'd like to add in a follow-up is spells that can be cast during the execution phase, where you can disable a tower or freeze a minion, which should give the player a way to get past bad situations like that.