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(+1)

It is definitely confusing having to move around two... things but this makes the game a lot more engaging without being to complicated or difficult. The game definitely needs some polish and sfx but the core concept is worth more time.

Ah, thanks for the kind words! Any suggestions for polish?

(+1)

Polish is kinda hard to define, you know if something is well polished if it is but it's also hard to call yout something specific to polish. I'd recommend just toying around with stuff like this and see if you can create a result that is just a little bit juicier!