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I really like this idea! I'm not sure how it fits the theme but I think it works well in general. 

I think some of the attacks could have been better signaled before they spawned but that's minor.

I would appreciate if you could rate my submission :)

(+1)

That's fair: I made a token effort to match the theme by surrounding the arena with a wall of lightning, but that's admittedly a pretty weak connection.

I'll make sure to do a telegraphing pass when I do my revision. Everything that spawns has at least a short fade-in period of some kind, but some are longer than others, and I suspect that some *look* like they've spawned before their collision is actually active. Do you recall any specific effects that were especially problematic?

I don't think any specific attacks were too annoying, it just all adds up to make the game feel less polished and fair. Keep in mind it's still a good game, though.