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Interesting take on combining tennis and rhythm game mechanics. I'm not sure why but it felt like the right swing animation was longer than the left swing, which threw me off when trying to match the beat.

You are totally right, the right animation has more key frames than the left one, because it was taking me too long to create them and while I know if I invested more time on polishing them it will contribute to a better feel for the game, I might have not have enough time to dive into decentralization , explore and learn about it which was the main thing I wanted to do. 

I even scrapped the smash animation because it was gonna feel clunky without giving proper polish. The backhand needs more key frames and polish to feel better. 

I also had to scrape particles emission when hitting the ball and also make it look like you hit the ball which will might have gave a more satisfying feel to every hit .

But once the voting time ends I'll try to update things like that and try to make the "toy" feel better and polished by adding more shot variations and player movement so theres a foundation to build a more solid game around it.

Thanks for your feedback!