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(1 edit) (+1)

Ok, listen...

I really enjoyed this game

Controls feel really smooth, it is the main thing for a good platformer

Also I see retro filter for the first time. Can you hint me how it's done? Some custom post processing shader with UV strips + uv spherize + color distortion?

But the difficulty... I barely escaped 3 chamber. You SHOULD definitely remove air box bash, cause air control of the box becomes inhuman task...

Yes the effect is a SHADER. I don't know which geme engine you use, but if you search for "CRT shader" or "Scanlines shader" on YouTube you will find it easily.