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Dunno how you made the art for the game, but if you want to avoid having blurred sprites, avoid upscaling and stretching them in-game. If you're using a tool like Asesprite, you can usually upscale a texture when exporting. for example, in my game, we used 32x32 sprites that would be 400% bigger ingame, and we simply upscaled them during export to avoid the artifacts and the blur ingame.

The artstyle is cute, but the gameplay is kinda boring. I know you have multiple days, but I couldn't bother to finish even the first day, since there is no threat by the enemies and you gain cash too slowly. You can't expect people to be willing to play your game for hours just to unlock everything, especially for a game jam. I would make the progression a lot faster, so we can see all the content in under 30 minutes.

Anyway, well done on contributing to the game jam!

(+1)

Thank you!

Yep. The progression is slow and for some people it's boring. This is my first jam and I overreacted the gameplay, so the beginning is very boring because you gain a little amount of money. 

I will learn from my mistakes.

Thanks for your feedback!