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The game was a bit dark, but I was able to find and kill all the precious cans.  The underwater effect is pretty neat.  Maybe adding some light sources would help though.  Maybe even with some underwater caustics effects :).

Your code looks relatively well structured, and fairly easy to follow.  Although it could potentially be more data driven, many things seem hard coded.  But it looks decent overall.

Underwater caustics seems like a very cool idea. I might see what I can do with this while I am playing around with the lighting. Thank you for the suggestion!