Yeah, I don't mind about the gameplay aspects. What I meant about the map being empty is that there is a big area to explore, but without much content to interact with or stuff to look at. for example, in the restaurant, there is a big dining room that doesn't really serve any purpose. My take on it is that I would adjust the map size for the content I have. if you have less content you probably should downsize the explorable area to condense the interactive stuff.
:)