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(+1)

Yeah, I don't mind about the gameplay aspects. What I meant about the map being empty is that there is a big area to explore, but without much content to interact with or stuff to look at. for example, in the restaurant, there is a big dining room that doesn't really serve any purpose. My take on it is that I would adjust the map size for the content I have. if you have less content you probably should downsize the explorable area to condense the interactive stuff.

:)

(+1)

Ah, yes that makes sense. Otherwise the player could be confused about the purpose of the dining room, or think there is some relevant thing to do there, but in the end waste time trying to interact with objects. Ideally there should be something there to progress the story or quest or something interactive in general just for fun. I’ll take note of that as I expand on a game like this one. Thanks! :-)