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Thanks a lot ! :D Glad you enjoyed the game. I agree with you on the “no-win situations” point. Part of me wants to say that the player should try to anticipate in order to avoid those situations, but honestly yeah it’s just flaws in the design ^^’ It was easier than expected to design patterns that go well with the swap mechanic, but it’s way harder to make sure there’s always a clear safe option to swap to, especially since some bullets are targetted at the player. Thanks for sharing this point though !

Yeah, you're right that you definitely can avoid everything with correct motion planning. I never felt that I got hit when it wasn't earned in the bigger picture, it's just that moment of knowing I've painted myself into a corner and I just have to watch my character get hit that was frustrating. I hope that does not seem too nitpicky; it just happens to be something I'm thinking about a lot lately in game design.

Btw, I've played a lot more games now this jam and yours is still one of my favorite, if not my favorite overall so far. Really well done!