Those're definitely some encouraging thoughts. On the gameplay side one thing that has always irked me with strategy RPGs is how so few of them have towns and dungeons. Even when the story's engaging and the battling is fun and fresh between encounters running from one fight to the next without the sort of monotony-shattering breather that towns provide or the curious interest that dungeons hold can make them a trudge if you're not playing in short bursts.
I did like the challenge of navigating the maps - the she-wolves give a good indication of how you'll need to plan when, where, and if you'll take on a tough fight - and the stances do feel like they'll allow for some diverse builds once some balancing and progression is in place.
As we get to see more of your thoughts on the core femboy aspect of the game make it down "on the page", so to speak, I'd definitely consider supporting the game.