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Monster Bug: The wizard newt(?) that gains dodge on being attacked doesn't play well with arrows. (the one that conjures up flowers)

Had a bow with 6 arrows.
On the first bow action, the first arrow gets through, deals damage normally, and the monster gains dodge as a result (expected).
The second arrow misses due to the dodge which goes away, and a new dodge is generated immediately (bug).
Rinse and repeat for every arrow. Including the first arrows of the preceding bow actions.

Using a weapon will dispel dodge without replacing it with a new one. Passing to the next turn will also reset things, so the first arrow of the first bow action will work again.

Hope that helps. 

Its not a bug, and any weapon will remove dodge stack and place a new one. The idea of this boss is to either do one hit per turn, stack poison or get vampirism (it applies because weapon hit removes dodge, then vampirism deal damage, then new dodge stack appear). However vampirism would only be useful for floor 6, later he'll have too much health to be able to get enough vamp:)
"Using a weapon will dispel dodge without replacing it with a new one." - literally didn't happen with any weapon I ever had in my runs when encountering this boss. Always worked like that, you only can reliable hit once per turn:)

Hmm.. its been a few days since this happened.. (my comment was a day later)
But I know for sure that I found a way to deal damage more than once per turn, which according to your explanation shouldn't have been possible? It happened at least once, though I only tried for a turn or two, before switching to a strategy for getting rid of mobs. So I'm not 100% on the specifics, other than that I succeeded in dealing damage twice in a turn at least once.
Taking a second look at a screenshot of my set-up, I likely didn't have another weapon, so its possible it got dispelled via Scratch? Ooor possibly an empty mug?? 
Just to double check, a cleaver build would also only have the first cleaver hit and all subsequent triggered cleavers would be dodged?

Can confirm its a complete nightmare with cleaver build and I reorganized to only have main / few cleavers to get triggered before this fight to not wait forever.

I'm not sure what exactly you've used to deal 2 hits in one turn, as I said weapons with vampirism miss the main hit and deal damage from vampirism but thats pretty much all that goes into my head. Although I kinda remember on some multiattacking build I've seen like 2 hits out of bunch hitting the boss. My best guess is that pure vampirism weapon (there is dagger with just 2vamp and self-poisoning halberd) may remove dodge without triggering next one? Because around that time I was rocking Shield Spirit setup with one of my weapons being that vampiric dagger:)

As for the scratch, I never really used it so not sure how this one interact with boss dodge mecnahics. Should actually try it next time I meet him:)

Will try as well when I see him again.

Only used Scratch because I had no other weapon than the bow :) Fight took forever as it was on the Endless portion.
There's also the smaalll possibility that it was a consumable, in which case it'd be a mug. But much more likely it was Scratch.

I believe this is intended? You are meant to wait until the next turn when it's dodge disappears.