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(+1)

A rather psychedelic experience in a good way! The graphics remind a bit of Paladin's Quest 1 & 2 on the SNES. The character-swapping mechanic is fun, and I like the idea of conveying all emotions without dialogs, simply with emotes (easier for localizing the game!). It works well in most cases, though it's soometimes a bit difficult to know exactly what needs to be done and which objects can be interacted with and which will hurt you. I must confess I died in the 3rd room only and didn't have the courage to restart from the second room. ^^; A save point should be added at the beginning of the thrid room (or maybe I missed it?).

(+1)

Thank you for playing the game. I will admit that you can't figure out the enemies and interactables since all of them seem ethereal in a sense. And the lack of more save points causes a bit of confusion to how you were able to get through the game. This project has been made roughly 1 year and 6 months ago and this feedback is certainly eye opening. To which I am grateful for being pointed out.

I appreciate the fact that you were able to experience the game in its own trippy way. XD