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(+1)

This game is pretty stylish! The colors look nice together and the bullets are easy to see, and the music fits really well - I'm not sure if you've made it yourself or used royalty-free tracks, but either way the main menu, level, game over and game completed music all add up to the style nicely!

Although, the player controls are a weaker point and could use some improvements. Specifically, the shooting part requiring you to press the mouse button key every time to shoot 1 bullet. It would be nice to add autoshot, or if the game would require shooting precision at some points (like, if you add enemies which are not supposed to be shot, e.g. Thena's mind fragments or somesuch?) - at least do it in short bursts so you don't have to spam the button, the finger gets tired and the mouse gets used up this way too, especially considering how tanky some enemies are.

Being able to control with arrow keys and shoot with the keyboard as well would be nice, arcade style games sometimes let you use z,x,c,v for shooting and other stuff, though everyone's got their own tastes. Perhaps let the player use both wasd + mouse, as well as arrow keys + z?

The game also was a bit laggy when a lot of bullets were on screen, and some bullets even disappeared before reaching the lower part of the screen. Still, these bugs can be fixed, and with some improvements the game will certainly become really cool! Again, I really like the style, especially how creepy the game over screen is, and the cuteness of Thena on the game completed screen :3

(+1)

thank you so much for the feedback! It really helps to get a second hand opinion! I am already working on a lot of the things you said! I added the controls for keyboard and z for shooting, will be making a tutorial later for that as well!  I also implemented the continuous shooting by holding down the left button on mouse or the z. 

Also the music in the game was all made by me as well! I am so happy you enjoyed it! 

Been dealing with the lag as well now all objects disappear once they leave the screen, freeing up a lot of the lag that was being experienced! 

Fixed the part were the bullets would not reach the lower part of the screen! 

And finally been working on the character health feedback! So a lot in the works and much more to come! XD