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(+1)

it's simple but creative.

the key release has some delay, is it in purpose?

(1 edit)

Hi! Nope, it's not on purpose, I couldn't find a solution to that problem.

I'm glad that you liked it!

(1 edit) (+1)

To get snappy movement in my game I tweaked values in the Input Manager section of the Project Settings. I set the Gravity and Sensitivity values for both Horizontal and Vertical axes to a high value (100 to be precise).

I was using the classic Input system, idk about the new one.