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(1 edit)

Nope, you can’t please ’em all, not with your politics nor with game design.

I know what you mean about the D:OS games (and I guess there ARE casual D:OS players). I tried the first one again last year and ended up changing some things in this game because I was making some of the same mistakes. In particular, I decided to add some grinding/farming opportunities so you can experiment freely with your builds, then level up a little more if you’re getting stuck in endgame battles.

I’m definitely building Synthnostate with in-character challenge runs in mind. Most will be difficult but there will be a few options to make it easier. It’s not a big open-world long-story game; I’m going for replay value. Different party/character builds, different factions, different combat tactics.

Thanks for the comment.. cheers!