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(-1)

The 'Scratch' attack option is clearly put there as a last resort when there's no better way to spend your Energy, but it's nigh useless as is. It would be more interesting if there were ways to ramp up its damage, for example a permanent +1 bonus everytime you increase your max HP by 5.

Magic in general is OP given how mana stones recover all charges at the end of combat. It would be more balanced if you only recovered a fixed amount of 1 or 2 charges, maybe more with the help of items or a relic.

Asides from these nitpicks, this game is looking really promising so far.

(+3)

The randomness of receiving just the right item is what makes OP Runs.  The whole point of playing is to hopefully get an OP run; 90% end in failure before Floor 11/Endless.

(2 edits)

An OP run means winning all encounters by repeating the same combo over and over, like stacking Haste and block so you never take damage. There's no fun in OP builds.

Recovering all mana charges at the end of a fight means you can use wands carelessly. That's OP. Limiting the recovery to 1 or 2 charges would incentivize managing their use strategically.

The Scratch can be increased in damage with the glove of knives so it will deal an additional 2 damage to all enemies.

this is super helpful when building a pacifist ring because scratching is not a weapon so it won't break the ring.

Nice. Does Rage increase Scratch damage as well? I'm thinking of Endless runs where enemy HP gets so bloated you'd need a higher damage output. IMO it'd still be cool if scratch was also affected by your max HP.

Scratch is for when you have no weapon to prevent you being softlocked.