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(+1)

took a few plays to figure out how things worked but pretty fun once did - something strangely satisfying about running around grabbing stopwatches quickly / knifing as many enemies as possible before diving into the time machine to refresh the level layout, ad infinitum

i think other commenters have already said some of these things but: 

  • visuals/colors very clean and readable; sakuya squish good
  • music playing back over itself definitely something to address, especially considering this seems meant to be score-attacked repeatedly
  • enemies spawning on top of the player without warning wasn't great but they did get easier to deal with once i realized i could just run through them to avoid their attacks, instead of trying to hop over their heads / getting hit by jumping too late
  • high score counter appears to track previous score, not high score

curious to see what you do with the story, feels like there's some potential for cool stuff there

also high score: 

(+1)

Thank you very much for your valuable suggestions! Sorry for the many flaws in the detail elements, I will try to improve them in future projects.

Originally wanted to do a story about sakuya time travel. The enemy is the steward of time. But jam's time didn't allow me to tell the stories well, so I dropped them.

Thanks again for playing! Glad you had fun.