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(+1)

I am searching so long for a engine which don´t need programmer skills from the user and I really love yours. 

I saw godot and tried but realised that I need programming anyway. Than changed to rpgmaker. Actually I was happy about it but annoyed about the limit on tilesets which can used in one scene. Also the complex workaround for paralax was just annoying...
Now I am trying this one and I just love the features it have but also it is sad that it is limited to GB-games. Would be nice to have the option to use more buttons and remove the pallet limit and import bigger scenes (if it is not meant to be for GB). Also it would be nice to add multiple for- and backrounds to make parallax and also a weather effect (e.g. rain) way easier. 
but I love the way the events work and how I can make a custom scripts even without programming. Also the way the Scenes show up is amazing. You made a really good tool!

Is there any chance for a future update to open more possibilities to create games without GB limitations? (I know the Tool is called GB-Studio but your tool is not comparable to any other tool which advertised with "no-programming-skills needed". Yours its just the best so far....)

(-1)
FNAF was made with a no coding game engine, you really don’t have to code to make a good game. That’s just what Nintendo does.
(+1)

Godot is much easier than you think, there is literally a method called "move_and_slide" which will handle...moving and sliding ^^

And there is even a method called "move_and_collide" and you can probably guess what it does.

Also, the language, GDScript is indent based, which makes it quite visual.

The easiest way to get started is by doing one of the simplest scene only using physic based nodes, so you can get to know the UI side of it. Then, you can add some code.


You may find it much easier than you thought  that it was.

GBStudio is nice, because it allows to create...GB games, which requires quite some level coding and GB studio makes it visual. So, there is no competition between Godot and GBStudio.