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I didn't know that physics engines were a thing. My game involved bouncing balls off of walls, so knowing how collisions occur (angle of entry equals angle of entry with respect to the tangent of the normal of the surface) would have made the game more predictable. But for what I knew at my age (12) it was a big deal making a game like that, even if I was doing it entirely wrong on the algo for bouncing objects off of surfaces.