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(1 edit)

there are actually a lot of ways to heal or avoid/minimize damage...trouble is finding them...or finding the right combos to use them.  I mean, with my 1 healing whetstone I can easily heal 100+ per turn from turn 3 onwards in my current setup.

I feel, personally, that damage scaling is the bigger factor.  I'd love to see some more of that.  More ways to get rage maybe, more smithys definitely...that kind of thing...