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I really like the visuals for this, and the music is quite good as well. Something about the gravity and trajectory of the bombs did make it a little difficult to get the bombs to go where I wanted, but it was an passable challenge. I did really enjoy gaining some semblance of mastery, and trying to hold the bombs for just the right time makes for interesting decisions. I also think the procedural generation does a good job at varying up the experience run to run.

I think my main complaint would be with the bomb's blast. It expands and goes away slow enough that it gives you some leniency in timing your throws, but at the same time, it lingers long enough that even 2-3 seconds after the bomb explodes, you will still lose when running through that area. Also, if there are blocks above you and you prepare a bomb, the bomb shows up under the blocks. Several times I couldn't tell when/if I prepared my bomb, and couldn't time a throw properly, usually resulting in a game over.

Overall good, fun entry! I think just a couple of tweaks can make this even better. I've done several runs and imagine I may open this up later to try to get further in (I was only really able to get to about stage 4)

Thanks for the detailed feedback

I didn't have a lot of time for this jam, so there wasn't alot of time for polish. The blast are one of the things that needed more work, I agree. I considered the possibility that the blast took to long to subside and even tried to change it - couldn't figure it out in time sadly, suboptimal code be damned.  I personally didn't find the bomb hidden by blocks to be a hinderance during testing, but I can totally see that this might be the case - this is also an easy fix.

I might do some work on this game afterwards, so all feedback is greatly appreciated :>