this music is great! as for the gameplay, i wish newly pressed buttons would override previously held ones so that walking around is easier, and i have no idea how to put something into my (X) slot. to be fair, i was playing on controller (my keyboard has to be unplugged when playing unity games because it reports as a steering wheel and messes up controls), but i’d really like to keep the “S” item around!
also the procedural generation could use work: often you have a door in one room where there is a wall in the adjacent room, so the door is unusable. either avoiding such a situation, or detecting it and putting some kind of cool decoration over the doorway would feel better imo
also, after my second trip through the temple, i ended up back in the room, but nothing happened. like, i could just walk my character right off the screen!