On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Nice game you've got, It was a really simple idea yet fun and a bit of a challenge as well. Only things I'd say is it's missing some background music. And sometimes if the planets are on the 3 and 9 o'clock positions the arrows can easily come in from the side quickly ending your game (however the player can just counteract that by rotating 90 degrees) so that's not really that much of an issue.

I enjoyed playing it, good submission!

Thank you for your comment! Really nice to hear you liked it.

I've think about a lot about arrows getting too close unnoticed and how to prevent that making the game annoying. This issue has been brought up by other players too and it was something that I knew might become a problem even before any external playtesting. At some point I even thought that I might just leave it as a fun strategy point for the players to notice that they should keep the planets on 12 and 6 whenever possible. But in the end I don't think that would be very good solution to the real problem. This is definitely something that I have to experiment with more to find a good solution if I end up trying to improve the game later.

I agree that some music would be nice. Although I don't quite know what kind of music would work the best. In the end this game is quite casual and the real target device (If this were to be a "real" game) is mobile, so I might not want the background music to be too distracting from the gameplay itself. If I have understood correctly this is usual in casual mobile games. Did you have something in mind, how you would like the background track to be in a game like this? Can you think of any music style or example game/song that I could use as a reference?