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This game had a really great feel to it - it's hard to describe properly, but I definitely enjoyed it! The concept was great, and it was implemented really well; the levels all felt fair and well made, which is impressive for procedural generation! I'd love to see what you could do by taking that idea further, with different hazards, layouts and so on - there's great potential, and from what I've seen here it works great! I loved the aesthetic of the game as well, it definitely felt dreamy, and the music changing was a brilliant little addition that made the game feel even more weird (in a good way!). Nice work on this game, it was a great experience!